Time flies. The deadline of submission will be by end June. Please study the attached information and website. Wait for your application. This is the only chance for you to meet all best eContent from more than 105 countries. Angry bird and many IT companies and Govt bodies won the award.
For more information, please visit our website: http://www.strikingly.com/wsachina2013 or download the following introduction PPTs:
Introduction to WSA (English)
Introduction to WSA (Simplified Chinese)
There are 8 categories.
e-Government & Open Data
Delivering content rich solutions from administrations to the public including individuals, businesses and organisations and to significantly improve service depth and quality as well as democratic processes; strengthening public policies, fostering efficiency of information exchange, increasing transparency and facilitating participation of citizens and public services clients; using public access to data for innovative products and services on a commercial or non-commercial basis.
e-Health & Environment
Using content and innovative applications to meet the health care needs of citizens and patients, supporting healthcare professionals and healthcare providers, as well as the broader public and policy makers; implementing client-centred models of health care where stakeholders collaborate, utilizing ICTs to manage health issues as well as the health care system; addressing important issues of the environment and supporting the “greening” of societies and economies for sustainable ways of living.
e-Learning & Science
Serving the needs of learners to acquire knowledge and skills for a complex and globalizing world; transforming schools, universities and other educational institutions through interactive, personalized and distributed learning resources; addressing the learning needs of all and creating active e-learning communities and solutions for corporate training as well as life-long learning; making science accessible to citizens; presenting results of scientific projects as well as supporting forms of scientific inquiry; fostering global collaboration in science, and providing measures to promote science and demonstrate its results and their value to society.
e-Entertainment & Games
Supplying digitized entertainment products and services; entertaining the user in this world’s variety of languages and its cultural diversity; supporting movement from one-way to two-way, from single to multiple players, interactive entertainment and the synergy between analog and digital platforms.
e-Culture & Tourism